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In Second Life, There's No Fallout

August 20, 2007

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Robert C. Amme, a research professor of physics at the University of Denver, thinks there aren't nearly enough scientists with expertise in managing nuclear waste. So to train the next generation of environmental assessment specialists, he's taking them to a place where there's no radiation, nuclear fallout or even laws of gravity.

Armed with a $200,000 grant from the U.S. Nuclear Regulatory Commission, Amme and his colleagues are preparing to build a nuclear reactor -- in the virtual, online world of Second Life.

The interface, created by Linden Research, has over 8 million users who can interact with and help shape their own online environments, including the ability to buy and sell property using a proprietary currency and meet new people. Yet critics have contended that Second Life's influence is overrated and has little offline value; still only a fraction of its members actively participate in the virtual "metaverse."

But Amme thinks its capabilities are perfectly suited to a project that will actually have an impact in the real world.

The problem, he says, is that since a new nuclear power plant hasn't been built in the United States for decades, there is a knowledge gap that could pose a serious problem if the country returns to the energy path it largely abandoned in the late 1970s but which may become more popular, given continuing concerns over the availability of oil from foreign sources and global warming.

"People can learn what nuclear energy really entails and how minimal the risks are," he said.

Now, to address the issue, Amme is helping to design a master's program in applied science with an emphasis on environmental impact assessment that will feature classes held in Second Life. They'll be housed in the Science School building, more 1's and 0's than bricks and mortar, located on an "island" that's a kind of virtual playground for scientists: Science School is nestled behind a three-dimensional, real-time weather map with pixellated clouds hovering above the ground, near a telescope that can be used to view constellations during the winter, when its real-life counterpart at the University of Denver is inaccessible due to snow-covered mountain roads.

It's the kind of environment that has caused Second Life gurus such as Jeff Corbin, a research associate in physics and astronomy at Denver, to dream in pixels. Corbin, who's involved with the NRC project, envisions an online world where, eventually, "you get in an old time machine … and go back to the creation of the universe in a virtual sense."

But for now, he'll content himself with experiments illustrating the ins and outs of more mundane phenomena such as absorptive properties and the effects of ionizing radiation. The idea, Corbin said, is to run actual experiments in the lab and then write software that will duplicate the exact processes for distance learners. "As long as [the distance learners] have access to the Web, they should be able to do the same kinds of experiments that the local students would be able to do if they were taking a laboratory course in physics," Amme said.

In a way, running experiments and teaching classes in Second Life offers a number of advantages over real life: students watching from their computer screens won't have to wear expensive radiation badges or obtain clearance to enter an actual laboratory. Instead, they can attend in the guise of "avatars" -- virtual likenesses, like personalized computer game characters, whose appearance and features can be customized.

They can also interact with other avatars, a key to making a successful virtual classroom, Amme said, and a major advantage over more traditional Web-based distance learning programs.

"We think that a hands-on laboratory experience is the best teacher, and to be able to do this in Second Life is a marvelous breakthrough, a marvelous opportunity," he said. "The Web itself is rather benign by comparison because there's no interactivity. ... What's missing in a lot of distance learning is the socialization [among] students."

There are other benefits too: Avatars don't flinch when they're doing gamma ray spectroscopy. "We don't have to be worrying about the control of actual nuclear specimens because they can't be stolen," Amme pointed out. And, "you don't have to worry about using plutonium, for example, as a source of neutrons." Virtual radiation suit, check.

Details of the master's program are still being worked out, but it could begin as early as January. The grant was awarded for an initial one-year period, but Amme hopes it will become self-sustaining with tuition after three.

Part of what will make the project work, he said, is a collaboration with industry. The Englewood, Colo.-based engineering firm CH2M HILL wrote a letter of support for the grant in hopes that it will be able to find potential talent in the pool of graduates.

But beyond training experts and employing graduates, Amme aims to educate the general public, which he believes is woefully underinformed when it comes to matters of nuclear energy and radiation. As it happens, Science School itself is part of a larger collection of attractions in Second Life known as the "SciLands" -- islands run by the National Oceanic and Atmospheric Administration, the Jet Propulsion Laboratory and other institutions. Imperial College London, for one, recently opened a demonstration "hospital of the future."

The Science School project, and the related master's program, are still in development. But Corbin is optimistic: "Time in Second Life moves very fast." He's got ideas like real-time translation of lectures into other languages on his mind -- but for now, the lecture halls and laboratories need some virtual cleaning up.

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Comments on In Second Life, There's No Fallout

  • Posted by g on August 20, 2007 at 1:20pm EDT
  • Excellent. Are there enough hippies in 2nd life to organize a protest?

  • Posted by A on August 20, 2007 at 3:05pm EDT
  • Someone, somewhere will code a true-to-life nuclear reactor building, with all the corresponding layouts, passages, doorways, emergency escapes...

    And then the terrorists will win.

  • Posted by Someone , No. on August 21, 2007 at 7:15am EDT
  • No. This is wrong. Second Life isn't stable enough to test something that important. That is one of the most insanely stupid things I have ever heard. Why not make a program that will actually simulate that properly? Second Life doesn't even stand up to normal "game" quality. It can't even properly simulate a car. Someone stop them!

  • Posted by Garrett on August 21, 2007 at 5:25pm EDT
  • Look even though SL may have a few downsides the thing is when it comes to the objects and simulated responses themselfs it's fully up to the scripter who created it.

  • Posted by Cristos Benelli on August 22, 2007 at 12:00pm EDT
  • You can be for or against the objectives of the University project...but in the end they are trying to use a medium built to foster creativity, interaction and innovation for exactly the right purpose. Looking forward to it.

  • Posted by luanne on August 22, 2007 at 2:05pm EDT
  • Although i love playing in the virtual world of secondlife, and have logged well over 8 months of daily time in the world, I cannot justify nuclear reaction as a reason to be given funds to play online. I believe that the teaching aspect may have some value, and the interaction could definately bring forth some provactive discussions, you still need time in the real world to test some of the theories....
    this is similar to the game several of us play at the clubs "You know you have been in sl too long when............."
    enjoy the world but dont justify your play time by using funds that could best be suited in the real world.

  • Wonderful.
  • Posted by Nathalia Daviau on August 22, 2007 at 2:50pm EDT
  • There aren't enough people using SL for that purpose... To abandon the limits of time and space to pool ideas and research together. I think if scientists want to teach and we "noobs" want to learn, then let us. If they can script a generator to act just like a RL one, then perhaps something could be done in RL if people are more understanding and knowledgeable. Just my thoughts though...

  • Posted by Nick Thompson on August 22, 2007 at 4:15pm EDT
  • As have been stated by previous posters SL is no where near up to the job. Yes it can probably be used to train for evacutaion protocols or shut down sequencing, but anything more complex is way beyond the facilities that LSL and SL in general can offer.

    There are already FL companies who produce Nuclear Power Station simulations, mainly involved with the reactor control, and they use dedicated computer systems, usually multi board multi processor systems, running optomised compiled C or FORTRAN (theres a lot of legacy code out there) at 50+ Hz.

  • Posted by David on August 22, 2007 at 4:50pm EDT
  • From a marketeer standpoint, I would not underestimate the value of "promoting" (by lack of a better expression) a part of life that is feared, but practically unknown by most.

    Rather than evaluating the scientific risk of nuclear power I would say SL gives an opportunity to challenge the NIMBY syndrome that dominates these kind of political decisions in RL.

    Nevertheless, I am sceptical whether people would show interest as many institutions all over the world opened their doors to display the pro's and con's of controversial issues like nuclear power, to no avail.

  • Posted by Mino on August 22, 2007 at 5:50pm EDT
  • A lot of us go into SL to create a place that is a paradise to us, indivually. Now they want to nuke it. Incredible. Im just a small fish in a big pond, but with the kind of money they have backing them can't they build their own program to blow up and leave my avatar and my SIMulation alone?

  • Posted by Bob McDowell on August 22, 2007 at 6:15pm EDT
  • >> enjoy the world but dont justify your play time
    >> by using funds that could best be suited in the real world

    If the funds weren't used in SL, they'd be used to build a *computer model* elsewhere. Which presumably, er, also wouldn't "exist". The whole point of computer modelling a nuclear reactor is to avoid melting half of Manhattan ...

  • Posted by P on August 24, 2007 at 4:25am EDT
  • It occurs to me that without the danger of real life, and without the annoying small details like requiring a virtual "security clearance", the students won't learn enough to actually handle the hazards and mundane realities of their job in the real world. in the real world. I like the idea, though, especially with regards to less dangerous sciences and other fields.

  • The Real Nuclear World, etc.
  • Posted by James Aach on August 30, 2007 at 4:45pm EDT
  • I hope they capture the real (if virtual) reality of working in nuclear power plants, and not the perception of it as expressed by those on the outside, whether pro- or anti- nuclear. It's much different if you're on the inside. A great majority of the work has little to do with nuclear physics, either. For a painless look from the US perspective, see my novel "Rad Decision", free online at http://RadDecision.blogspot.com or in paperback. I've worked in the nuclear energy industry over twenty years.