BlogU

  • The Importance of Getting it Wrong

    By Joshua Kim August 27, 2009 9:27 pm EDT

    We learning technologists love innovation. I'm convinced that the reason many of us gravitated to this field is that our brains seek change, and there is no better place to implement and witness change then at the intersection of education and technology.

    But we need to keep in mind Christensen's observation in The Innovator's Dilemma that the initial disruptive innovation is usually of lower quality then the existing product or service.

    One example that Christensen gives of a disruptive innovation is the shrinking of drive size in the hard disk industry. The initial smaller drive fell well short of the standard larger disk drives along the dimensions that minicomputer customers cared about - namely capacity, cost-per-megabyte, and access time. This smaller disk, however, was appealing to the emerging market (in the early 1980s) of desktop personal computers. As desktop computers replaced minicomputers the manufacturers of smaller disk drives were better positioned to replace the established disk drive makers who had been focused on improving the existing technology.

    As a learning technologist I spend most of my time working with faculty on aspects of sustaining innovation in teaching and learning. We work together to improve course design and utilize technologies to improve the course experience within a well established course framework. We strive for continuous improvement and sustainable innovation. We are not trying to re-invent the classroom or the student learning experience.

    In my own teaching this summer I was more interested in experimenting with disruptive innovations. I saw (and see) my teaching as a laboratory to experiment with methods and tools that are not yet demanded by the students (or my faculty colleagues), but that I believe will become essential as colleges work to re-invent themselves in a digital age of information abundance. The primary disruptive innovation that we experimented with in the class (and introductory to sociology class) was having the students produce voice-over lectures and video mashups rather than papers, and then post this work to a public YouTube channel.

    Please check out the student work at: http://www.youtube.com/introsocdartmouth

    The idea was that students would teach the concepts to learn the concepts. We used some of our precious classroom time to work together in groups on the media projects, with time reserved for walking around and discussing in-depth with each student group their understanding of the sociological concepts that they were working with.

    In many ways the class ran very well. We created a warm and supportive learning environment. The students did great work. I think we covered the foundations of the sociology, and maybe got some people excited (and prepared) to take more courses.

    But where we went wrong in the course was where the time and energy spent producing the media projects crowded out time and energy to work with the curriculum. The students excitement about using the tools (iMovie and YouTube) began to overshadow their excitement about the curriculum. The first thing learned from this experience was that when having classes create media projects (as opposed to traditional papers) it is necessary to set very hard limits on the numbers of these projects.

    The students did 4 projects where they used media and visual tools to teach the core concepts of sociology. The course was designed for only one iMovie project, with the first 3 voice-over teaching presentations introduced as simple presentations using PowerPoint and a voice-over with the Techsmith's Jing product. However, the students quickly abandoned the simple abilities of voice-over PowerPoint with Jing for the more complex and creative features of iMovie.

    The second lesson I learned was that in introducing new teaching methods it is necessary to enforce limits on students technological use, as they will gravitate to the more robust and time intensive tools if you let them. These tools are great for the product that students will produce, but the reality is that students only have so much time and attention and if they dive too deeply into the technology they will have less energy for other curricular aspects.

    Would I have known all these things if I didn't teach the course? No way. We are constantly working with faculty to recommend media projects for their courses. We believe that media projects tap into multiple methods of learning. We argue that having students publish their work on a public platform like YouTube encourages greater student commitment and quality, as they are working for their peers as well as a professor. We believe that media projects incorporate lots of skills, such as writing and storytelling, skills that will be necessary in the job market. But unless we actually try to put these ideas into practice for ourselves it is doubtful that we will fully understand the pitfalls.

    I strongly believe that turning students into creators and sharers with authoring tools such as Jing and IMovie and publishing platforms such as YouTube and iTunes will prove to be a disruptive innovation in higher education. I believe that assessment of student work will move from the traditional end-of-term paper to student work that is publicly available and often will have a media component. For this disruptive innovation to occur, however, we need to go through the initial growing pains and be okay with trying methods out that do not work optimally on their initial introduction. Institutions should carve out a space for learning technologists to teach, or partner with faculty interested in disruptive innovations, so we can insure that our colleges and universities remain relevant and vibrant in a digital world of abundant information.

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Comments on The Importance of Getting it Wrong

  • on students teaching the concepts
  • Posted by Full Prof , MIS at teaching institution on August 28, 2009 at 10:00am EDT
  • I understand and sometimes use the idea of students teaching some course concepts as a class exercise. Students can learn a lot that way.

    However, after many years of experience using this technique at both the undergraduate and graduate level, I can tell you that student output varies widely with respect to quality. In fact, some students will complain about this on student evaluations. IMHO, if students are routinely publishing these efforts at YouTube (etc.) for all viewers, what we are going to see is a proliferation of mediocre or poor material on the web. Sure, there will be some great exceptions. But there's a reason why faculty are required to undergo deep and wide learning and certify that learning by earning credentials before gaining their teaching positions.

    Faculty should not be responsible for putting mediocre material on the web. We should be gatekeepers.

    One alternative might be a class competition with only the best material being published externally on the web. If resources and collaboration permit, instructors could even set up expert panels of other faculty and/or supportive professional discipline representatives to judge the student productions. It's more work, but this approach could prevent publication of mediocre/poor material on the web, create competition to spur students to better work, and provide students with professional contacts.

     

  • response to Full Prof on students teaching concepts
  • Posted by Joshua Kim , Senior Learning Technologist / Adjunct Faculty at Dartmouth College on August 28, 2009 at 10:45am EDT
  • Full Prof...thanks for sharing your experience and comments. One clarification.....I use "students teaching" as a method of learning - but I don't assume that students will rely on each other to learn the materials. I agree that they need to initially engage with the materials through the curriculum, exercises and lectures I provide. "Teaching" for students is the frame that they learn for themselves.

    Where I'm going to disagree with you, and I'm curious about others opinions, is your idea that we should act as gatekeepers. I worry less about the low quality material on YouTube as a) In YouTube will better material should naturally rise to the top as people see it, rank it, send it along, etc. etc. and b) The goal is not the end-product but the process, and the process requires students constructing something for public consumption and public feedback.

    I do like the idea of students somehow voting on the best materials - and those votes (along with my judgements) somehow determining what is promoted to the official College/University YouTube or iTunesU channel.

    Again....I appreciate the provocative and smart feedback.....Josh

  • Posted by DoveArrow on August 28, 2009 at 11:15am EDT
  • Let me see if I have this straight. You think that because students show excitement about using an innovative and robust technology that this is a reason to scale back its use in the classroom? I'm sorry, but I don't understand your logic. If students are excited about the project that involves iMovie, but aren't as excited about the three projects that use Jing, then isn't it logical to keep the iMovie project and get rid of the other three? Why would you dampen their excitement by forcing them to use a lesser technology to do projects that they obviously aren't as excited about? To me, that's like giving students a graphing calculator and then expecting them to get all excited about doing projects that use an abacus.

    I understand that you don't want the technology to overshadow other important aspects of the class. I also understand how scaling back projects may seem like a good idea in the short term. However, if students are excited about using a technology, then I think you encourage that excitement. Otherwise, they're a lot less likely to continue using it over the long term.

  • Animoto and Accessibility?
  • Posted by Michelle Pacansky-Brock , Director at CSU EB on August 28, 2009 at 1:15pm EDT
  • Bravo for your risk taking! I fully agree with your efforts and your thoughts about working through the kinks to get to the fully refined and deeper levels of new, innovative methods of teaching and learning. Risk taking is a sign of "creativity" which is now an essential 21st century skill, as voiced by employers, and we need to be modeling this for our students (just another reason to move in this direction).

    We're at a pivotal time now in education and our students need faculty to embrace the role of 'change agent' to move learning fully into an active experience that fosters critical thinking, creativity and online presentation skills.

    Have you tried using Animoto instead of iMovie? If not, check it out. It's quite a wonderful, web 2.0 tool that creates very professional movies set to music. However, the movies are actually comprised by still images that the students would take on their own that are then "mixed" online by Animoto using very cool and hip transitions. Audio narratives can be integrated as well as text-only slides for more instructional content. The result product may fulfill the objectives of your assignment without requiring the training and production time of iMovie. AND Animoto offered free educator accounts too, enabling free movie creation for students and teachers/instructors. It's quite a tool.

    http://animoto.com/education

    My final question is regarding accessibility/508 compliance. Are you (any of you) requiring student-generated movies to be closed captioned? In California, the CSU system is operating under a mandate that requires all online content to be 508 compliant by 2012. How is this requirement to be negotiated in the new, dynamic realm of student generated content? These new methods of learning raise new accessibility questions and demands (both logistical and financial) that are far more complex than our old model of online content (a video tape of a lecture and discussion board questions, for example). I realize there are online captioning options (through YouTube, for example)...is anyone using/requiring this feature?

    thanks,
    Michelle
    http://mpbreflections.blogspot.com

  • Technology use and Content
  • Posted by Lumberjane , ESL instructor on August 28, 2009 at 3:15pm EDT
  • It's easy for students to get so excited about what they can do with technology that they completely forget why they're doing it. This happens with PowerPoint all the time! I can't tell you how many times I've seen students spend hours and hours searching for animations and choosing the most complicated fade-ins for PowerPoint presentations. In their minds, they've spent countless hours on their presentations, but they really haven't done much work on the content or delivery of the presentations. I used to ban PowerPoint for student presentations for this reason. The problem with that, however, is that PowerPoint can be used effectively; it's just that most people (including many professors) don't use it well. I now spend time discussing how to effectively use the tool. I demonstrate good and bad presentations using PowerPoint, and students eventually come to understand that the PowerPoint slideshow in itself is not the presentation, but a tool to make a presentation stronger. The result is usually that they scale back on the PowerPoint functions that distract from the message of their presentations. My hope is that my students will take this understanding with them into their work settings. As teachers, we can introduce technology, but we also need to help students know how to use it effectively, which sometimes means scaling back on the cool features.

    I'm a language teacher, and a big part of my job is to prepare students for university studies. This sounds like a great project that is worth trying again. I would probably take the set of projects that you have now, and have the next class do some evaluations of them before they start their own projects. You could guide them to judge the projects on the presentation, information presented, etc. to help get them thinking about what makes one project good and another not so good. This will help them understand what you're looking for and maybe help them see that you're more interested in content than flashiness.

  • responding to all the great comments so far.....
  • Posted by Joshua Kim , Senior Learning Technologist at Dartmouth on August 29, 2009 at 2:15pm EDT
  • Hi DoveArrow. I agree that it sounds strange to yank back a technology that our students are excited about. As with most things, the trick is to find the balance between letting the students loose with tools they love and reserving enough time for the curriculum. Folks who teach and design courses need to understand that our students time is a finite commodity, and we need to figure out how to use it well.

     

     

    Michelle.....your blog http://mpbreflections.blogspot.com/ is great. This is a terrific early win to be able to connect with you and your work! Your statement that you are a "college educator and an advocate for innovation in higher education" nicely sums up what I think we are all about.

     

     

    I'm going to check out http://animoto.com/education (a tool I had not heard about) and report back.

     

     

    Michelle.....next time I do a project like this (or work with a faculty colleague to design and media project) we are going to investigate accessibility / 508 compliance and the possibility of captioning. To be honest I never even considered this, a real failure on my part. Thank you.

     

     

    LumberJane....I'm with you that we need to make time in our courses, and get our faculty colleagues to make time in their courses, to talk about and model good communication and teaching strategies. This needs to be part of the curriculum, as our students should learn how to effectively create knowledge and add to the conversation.

     

     

    Love the idea of having new students evaluate and build on past students work. Had not thought of that.....and I like the sense of continuity that this would provide.